Walking around with emotions: Everyone walks around the room. They first choose a person who they really like (or love). Then they choose a person they are angry at. After a while it must be clear who they have choosen. Then they choose a boss who is always watching. They must behave well in front of him.
Mental or Physical games in circles
Imaginary ball with music: The moderator puts music and throws an imaginary ball to a person. He catches and starts to dance. A second person receives the ball and does the same. If the group is big, two balls can be thrown to different people.
Make pairs. Player A says a word (like “truck”) and player B adds and adjective and says “Do you mean the old truck?”. Then player B start. On the second round, player has to add a whole idea “Do you mean that old truck which was stolen last month from the neighbours?”. On the third round each player takes a word from the last sentence “Do you mean those neighbours who live up in the mountain and we met every Sunday at the cinema?”. The next player can use mountain or cinema
Playing Scenes - No topic
Stunt Gefechte plus normales Spielen: Es gibt zwei Paaren. Das erste fängt eine normale Szene in einem vom Publikum gewählten Ort. Wenn die Gelegenheit für einen Unfall kommt, applaudiert der Moderator. Die Schauspieler frieren und das zweite Paar nimmt ihre Stellungen. Sie spielen stunt, langsam und ohne zu sprechen. Dann applaudiert der Moderator und das erste Paar kommt auf der Bühne und spielt die Szene mit Stimme weiter.
The hands of the guru: One player stands watching the public and giving a speech about a topic choosen by the public. A second player stands behind and puts his arms under the shoulders of the first one. His hands are shown and must follow the topic of the speech. It can also be done with two players behind the front one.
Play a scene with two players without using the letter “s”: If someone says the s he leaves the stage
Tug-O-War: Two groups competing with an imaginary rope. One group looses gladly
Always no or yes: To learn to accept to ideas of the other ones and see how it improves the scenes. A pair of players are in a place which was choosen by the public. One player has to say always no (“We don't sell black shoes in this store) and the other one must develop the scene. A second pair replays the scene but accepting the ideas of his partner