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| improv_games:commit_to_the_moment_with_emotinal_response [2020/02/14 19:25] – luchorobi | improv_games:commit_to_the_moment_with_emotinal_response [2020/04/10 21:46] (current) – moved page luchorobi | ||
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| - | ====== Commit to the moment and leave your emotional response lead you through your scenes ====== | + | [[improv_games: |
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| - | <WRAP center round info> | + | |
| - | This page is based on Ella Galt's workshop [[https:// | + | |
| - | </ | + | |
| - | + | ||
| - | Length: 2 x 3 hours \\ | + | |
| - | Punctuality: | + | |
| - | + | ||
| - | ===== Goals ====== | + | |
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| - | Make choices with confidence and your scenes will flow! Discover that listening to your emotional response, yes or no, at its basic level, will easily lead you to next action, dialogue or focus change. Those overwhelming infinite possibilities improv offers will become manageable and your scenes won't stall when your team is unsure of what to do next. | + | |
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| - | The key skills to learn are: | + | |
| - | * Accept other' | + | |
| - | * Respond emotionally | + | |
| - | * Reduce the choices to binary ones (yes or no) | + | |
| - | * Give your scenes a simple structure to relax and stop thing about what to do next | + | |
| - | + | ||
| - | ===== Recommendations ===== | + | |
| - | * Ask the students to explain their expectations before starting the workshop. This helps you understand what they are looking for | + | |
| - | * Ask for feedback after each games to see if the students grasp the goals of them | + | |
| - | * A short break of 5 minutes after 90 minutes gives smokers the opportunity to go outside and reloads the energy of the group | + | |
| - | + | ||
| - | ===== Punctuality Gift (Group ritual, not part of the workshop' | + | |
| - | * [[improv_games: | + | |
| - | * [[improv_games: | + | |
| - | * [[http:// | + | |
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| - | ===== First three hours ===== | + | |
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| - | ==== Being in the moment ===== | + | |
| - | This goal of this game is that students get into the mood of thinking more about others than themselves. | + | |
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| - | * **Circle saying yes**: All players stand in a circle. One player calls other one by name (or eye contact if he don't know the name). The called player says " | + | |
| - | * [[http:// | + | |
| - | * [[improv-games_1_with_focus_on_status_games|3 Different Sequences with a cities, fruits and cloths (movements, drinks, food, animals)]] | + | |
| - | * [[https:// | + | |
| - | + | ||
| - | ==== Warm-up to be fearless about mistakes ===== | + | |
| - | Students learn not to care about making mistakes. | + | |
| - | * **Clapping in triplets**: Player A clap to B. Then C has to clap to A or B. If a mistake is done, the game continues | + | |
| - | + | ||
| - | ==== Training listening to the " | + | |
| - | Students learn to hear to their emotional response | + | |
| - | * **What comes next?**: In pairs one player tells a story full of actions. The second player makes the action and asks what comes next, when he established it. | + | |
| - | * How it feels to lead and to follow? | + | |
| - | * **" | + | |
| - | * **Dream storytelling**: | + | |
| - | * **Advancing, | + | |
| - | * **What comes next? With no**: In pairs one player tells a story full of actions. The second player makes the action and asks what comes next, when he established it. **He can reject the idea saying no** | + | |
| - | * **Responsing emotionally on stage**: The players make to rows. Player A always gives an offer with a place, a character, an object or a relationship (CROW). Player B will: | + | |
| - | * says emotionally yes or no. (1. Round) | + | |
| - | * says emotionally jam or jak. (2. Round) | + | |
| - | * talks normally emotionally (3. Round) Player A may add a final line of dialogue | + | |
| - | * The goal is to allways accept the offer and to **also accept it with agreement or rejection** | + | |
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| - | ===== Last three hours ===== | + | |
| - | + | ||
| - | ==== Be in the moment ===== | + | |
| - | * [[improv-games_3_with_focus_on_accepting|Tug-O-War]] LOL | + | |
| - | * **Sign saying circle**: Every player introduces himself to the circle saying his name and inventing a sign. After one round in which everyone presents his sign, the players start calling each other with the name and the sign. After a while, they call each other only using the names | + | |
| - | + | ||
| - | ==== Express emotions ===== | + | |
| - | * **Emotional improv circle**: One player chooses an emotion and does a vowel sound. He/She makes eye contact and advances to the chosen player whom imitates the emotion | + | |
| - | * 2. round: Player B answers with a line after imitating the emotion. **Yelling the emotional sound gives us time to think about our response line.** | + | |
| - | + | ||
| - | ==== Use bits and turning points as the structure of your scenes ===== | + | |
| - | Bits are ideas completed as a whole which lead one moment of the scene. "I want to marry you!" (happiness), | + | |
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| - | * There is one director and two players: Divide the participants in triplets. The director proposes an emotion and the two players start a scene. The director must say " | + | |
| - | * Two players on stage and now the audience is the director: | + | |
| - | * The audience put their hand up when a new bit starts | + | |
| - | * Or the players themselves make a signal when a new bit starts | + | |
| - | * **Bits with four different positions**: | + | |
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| - | ==== Final tips ===== | + | |
| - | * Be true to your emotional response always saying yes to the offer | + | |
| - | * Listen and wait during the silences | + | |
| - | * The players have to commit to each bit without worrying about what comes next | + | |
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| - | ==== Games to play if there is enough time ===== | + | |
| - | The following games will be played taking bits and turning points into account: | + | |
| - | * [[improv-games_10_-_give_and_take_of_focus# | + | |
| - | * [[improv-games_13_with_focus_on_storytelling|Fast forward]] | + | |
| - | * [[improv-games_13_with_focus_on_storytelling|Vor oder danach]] | + | |
| - | * [[http:// | + | |
| - | * [[improv-games_10_-_give_and_take_of_focus# | + | |
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| - | LOL The group enjoyed these games | + | |