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improv_games:storytelling_with_salt_and_pepper [2020/07/11 11:29] luchorobiimprov_games:storytelling_with_salt_and_pepper [2020/12/04 23:02] (current) – [Promotional text] luchorobi
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-====== Storytelling with salt, pepper and meaning ======+====== Storytelling with salt, pepper and meaning - Structure of a story and recalling ======
  
 <WRAP center round info> <WRAP center round info>
-This page is based on Feña Ortelli's workshop [[http://www.globalimpro.com/2020/05/improvised-dramaturgy.html|Improvised Dramaturgy]]. Feña showed me a third role of improvisers which I usually ignore: The one of the dramaturge narrating the story. Feña does improv because he loves the magic coming from the connection with other people.+This page is based on Feña Ortelli's workshop [[https://www.globalimpro.com/|Improvised Dramaturgy]]. Feña showed me a third role of improvisers which I usually ignore: The one of the dramaturge narrating the story. Feña does improv because he loves the magic coming from the connection with other people. Some elements of this page are based on Noah Levin's workshop [[https://www.barcelonaimprovgroup.com/noah|Pay attention]]. Noah gives you excellent feedback about your scenes.
 </WRAP> </WRAP>
  
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   * Building characters with experiences   * Building characters with experiences
   * Developing the plot, finding a triggering event and resolutions   * Developing the plot, finding a triggering event and resolutions
 +  * Bring back elements from your characters and stories, reincorporate them.
 +  * Find and reuse patterns of behaviour in your scenes
 +
 +===== Promotional text =====
 +
 +**Inviting them to your home** Saturday's workshop
 +
 +To transport our audience to imaginary places, we have to **describe slowly and with details our location.** We have to submerge them in the *normality* where our story starts.
 +
 +Let's explore tomorrow how to establish a location, our characters and how to be the **dramaturge** builds up the story behind the scenes. We will also enrich our scenes **recalling** previous objects, actions and locations.
 +
 +At the end, we will try the long-form game **Lugares**.
 +
 +Sign up here:
 +FIXME Add link to meetup
 +
 +See you there!
 +
  
 ===== Recommendations ===== ===== Recommendations =====
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   * [[improv-games_1_with_focus_on_status_games|3 Different Sequences with a cities, fruits and cloths (movements, drinks, food, animals)]]   * [[improv-games_1_with_focus_on_status_games|3 Different Sequences with a cities, fruits and cloths (movements, drinks, food, animals)]]
   * [[https://improwiki.com/en/wiki/improv/i_am_a_tree|I am a tree]] LOL   * [[https://improwiki.com/en/wiki/improv/i_am_a_tree|I am a tree]] LOL
 +    * With recalling: Play 7-10 rounds of the game and write down unrelated different objects which appeared on the scene. Afterwards the group can only combine those objects without repeating the original associations. Each scene must have 3 objects.
   * [[improv-games_7_with_focus_on_spontaneity|I, you, we]]   * [[improv-games_7_with_focus_on_spontaneity|I, you, we]]
 +
 +==== Not be afraid of making mistakes ====
 +  * **Super Brain**: Divide the group in groups of four players. One player must answer different questions while mirroring the player in front of him. The player on his right has him simple math questions, while the player on his left ask him personal questions.
  
 ===== Structure of a story ===== ===== Structure of a story =====
   * **Tell a simple story** (game): 3 players tell a story. The first on gives an introduction describing a nomal day and a character. The second one introduces a problem or conflict. And the last player resolves the conflict and the plot goes back to normality   * **Tell a simple story** (game): 3 players tell a story. The first on gives an introduction describing a nomal day and a character. The second one introduces a problem or conflict. And the last player resolves the conflict and the plot goes back to normality
     * On the second round the players focus on making the characters more complex keeping the plot simple     * On the second round the players focus on making the characters more complex keeping the plot simple
- 
    
 A story has: A story has:
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 ===== Your multiple roles as an improviser ==== ===== Your multiple roles as an improviser ====
 When we are on stage, we represent characters and interact with other players inside the scene (actor role) and we all determine when to start or stop scenes and when to leave or enter the stage (director role). To feel our stories with meaning we need to lay out a basic structure for the story, with its characters, normality, triggering events and work on the conflicts between the roles (dramaturge role). **This last role is often ignore leading to difficulties to tell stories.** When we tell a story we liked we don't know what we did right because I are unaware of the importance of dramaturgie((Some improv teachers may distinct between playwriting and storyteller. The last one translates the story into dialogues. I don't see any advantage on separating these roles)). \\ When we are on stage, we represent characters and interact with other players inside the scene (actor role) and we all determine when to start or stop scenes and when to leave or enter the stage (director role). To feel our stories with meaning we need to lay out a basic structure for the story, with its characters, normality, triggering events and work on the conflicts between the roles (dramaturge role). **This last role is often ignore leading to difficulties to tell stories.** When we tell a story we liked we don't know what we did right because I are unaware of the importance of dramaturgie((Some improv teachers may distinct between playwriting and storyteller. The last one translates the story into dialogues. I don't see any advantage on separating these roles)). \\
 +
 +===== Recalling warm-up =====
 +  * **Sorry I’m late**: All the players are in a circle. The player who goes to the center start telling a story about why he was late. He/She takes the story from a movie that the other players have to guess. Who guess comes to the center. This learns that recalling things is enjoyable.
 +  * **Makes Me Think Of** (Creator: Omar Galvan): One person steps into circle and mimes an activity or object. Until a second player associate it physically or verbally and connect it to another idea. After a while a third player finds a new activitity related with the last one. Example: A yo-yo makes me think of dribbling a basketball, basketball makes me think of petting a cat. Players are encouraged to revisit activities that have come up previously and find new connections. If possible, end the exercise on the activity you started with.
  
 ===== Don't rush to the conflict! ==== ===== Don't rush to the conflict! ====
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     * This will be the ingredients of our plot     * This will be the ingredients of our plot
     * Play the two characters of our story. Introduce everyday scenes, no conflicts, no triggering event     * Play the two characters of our story. Introduce everyday scenes, no conflicts, no triggering event
 +    * Listen for **dropped elements and reincorporate them**
  
 ===== Triggering events and conflicts ===== ===== Triggering events and conflicts =====
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 Take some minutes as a group to think if there was a **methaphoric meaning** behind the plot. Once you understood the mechanics. You can repeat all games with new characters and conflicts. Take some minutes as a group to think if there was a **methaphoric meaning** behind the plot. Once you understood the mechanics. You can repeat all games with new characters and conflicts.
 +
 +===== Reincorporation and Callbacks ====
 +  * **Speed Harold**: Play scenes of three stories out of suggestions of the audience. First round contains the first scene of each story. The second round has one scene of each story. As third round do flashbacks with extremely short scenes.
 +  * **If this is true, what else is true?**: Two players play a scene. Then the group looks for the elements that can be brought back in later scenes. Afterwards two other players play a new scene with elements of the last ones.
  
 ==== Games to play if there is enough time ===== ==== Games to play if there is enough time =====